AI News2026 / 10 / 304 min readMembers only

MiniMax H3's 2K Regeneration Stage Is Now Open-Source and 3.9x Faster

NVIDIA and MIT's Efficient-Large-Model team released weights on Hugging Face with code in NVlabs/Sana, training only a refinement LoRA on the frozen backbone. On one B200 a 5-second clip took 22.45 seconds versus 87.26 unoptimized, decoding dropped from 15 to 1.6 seconds, and UniPercept scored 60.0 against the official API's 53.4. Teams that self-host get the 2K stage as deployable code with quality beating the official API in the team's own tests. Every figure is vendor-reported, so verify the weights and license before building on it.

XXingchen Desk· 2026 / 10 / 30 · 4 min read · Members only

At a glance

  • 12K (2560x1440) output, with native 4K (3840x2160) regeneration at the top end
  • 2On one B200, a ~5-second clip's upscale + three-step refine + 2K decode: 22.45s vs 87.26s unoptimized
  • 3On RefinerBench-150, UniPercept average 60.0 versus 53.4 for the official H3-Regenerate-2K API

Which stage this fills

The full MiniMax H3 pipeline covers multimodal context processing, base audio-video generation, and high-resolution regeneration. The open-weight H3-Base handles 768P audio-video, while the high-resolution H3-Regenerate-2K stage was previously available only through MiniMax's API. Open-H3-Regenerate-2K, from the Efficient-Large-Model team of NVIDIA and MIT researchers, publishes weights on Hugging Face with inference code in the NVlabs/Sana repository — a self-deployable open implementation of that second stage.

How three steps produce the frame

During training the H3 Transformer backbone and the video VAE are kept frozen; only a new refinement LoRA is trained. At inference that LoRA is merged with community adapters such as LightX2V FL2VA Turbo and LMS Sharp, and detail is redrawn at the target resolution in three denoising steps, with the draft's scene, layout and motion information as the basis.

The speed comes from three things: a community-built latent upscaler that enlarges the latent representation directly, avoiding repeated decode and re-encode at high resolution; plus SoL-Engine sparse attention, low-precision computation, and a fast VAE decoder.

Numbers, as published by the team

The team's tests ran on a single NVIDIA B200 after warmup on a roughly 5-second clip: latent upscaling, three-step refinement and 2K decoding took 22.45 seconds in total, against 87.26 seconds for an unoptimized implementation — about 3.9 times faster. The fast decoder cut decoding from roughly 15 seconds to about 1.6 seconds.

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